Preview Mode Links will not work in preview mode

The Game Design Round Table

Sep 30, 2013

Our hosts discuss Dirk's recent experience playtesting ‘At the Gates’, dive deep into what makes ‘Agricola’ great, and lament the loneliness of the skill curve in ‘Go’. They also touch upon the simple-but-effective worldbuilding in ‘The Last of Us’, and the enjoyable gameplay but still-questionable...


Sep 23, 2013

Jon, Dirk and David finally get around to talking about theme, mechanics and how the intersection of the two relates to ‘fun’. What are each? What happens when you favor one over the other? Can you flat out OMIT one? And what are some examples in the games our panelists have actually worked?Contact InformationJon...


Sep 17, 2013

Jon and Dirk are joined by Ed Beach, designer of the digital titles ‘Civilization 5: Gods & Kings’ and ‘Brave New World’ as well as tabletop games ‘Here I Stand’ and ‘Virgin Queen’. As you might have guessed, their discussion focuses on the similarities and differences between the two disciplines of...


Sep 11, 2013

Jon and Dirk discuss Solium Infernum and City of Remnants in-depth, and along the way delve into the issues deep competitive games have and the reasons why endgames are typically so bad. Dirk then provides an update on his forty projects, and Jon talks about the challenges of design and engineering and the thinking that...


Sep 4, 2013

Jon, Dirk and David finally get around to the elephant in the room: randomness. What is it? How can it make games better or worse? How does it relate to the type of audience you’re aiming for? What bad things can happen when you try to remove it? And heck, is there actually anything good about complete, utter, brutal...