Sep 30, 2013
Our hosts discuss Dirk's recent experience playtesting ‘At the
Gates’, dive deep into what makes ‘Agricola’ great, and lament the
loneliness of the skill curve in ‘Go’. They also touch upon the
simple-but-effective worldbuilding in ‘The Last of Us’, and the
enjoyable gameplay but still-questionable monetization of ‘World of
Tanks’.---------------------------Contact InformationJon Shafer -
@JonShaferDesign, www.JonShaferOnDesign.com,
Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,
www.artana.com, Dirk@Knemeyer.com---------------------------Episode
Outline0:01:01 - Agricola0:23:12 - Go0:36:12 - The Last of
Us0:44:11 - World of Tanks0:52:16 - AtG Development Update0:55:44 -
Dirk Development Update1:04:00 - AtG Playtest Report