Oct 28, 2013
Jon and Dirk are joined by Brian Reynolds, designer of
‘Civilization 2’, ‘Alpha Centauri’, ‘Rise of Nations’ and more.
They discuss Brian’s career as a designer, his approach and what
makes ‘Alpha Centauri’ stand up so many years later.
Oct 23, 2013
Jon and Dirk are joined by Jamey Stegmaier, co-founder of
Stonemaier Games and designer of ‘Viticulture’ and ‘Euphoria’. They
discuss Stonemaier’s first two titles, giving back to the
development community and have a lengthy conversation on the state
and future of Kickstarter.
Oct 14, 2013
Jon, Dirk and David delve into the most effective ways of teaching
both tabletop and digital games. What role do out-of-game video
tutorials have to play? Can quick, throw-away demo games work? When
is it okay NOT to teach features? And what is the perfect (possibly
unattainable) approach for digital games?
Oct 9, 2013
Jon and Dirk are joined by Julian Gollop, designer of X-COM: UFO Defense (aka UFO: Enemy Unknown) and a game development veteran with 30 years of experience. They discuss Julian’s distinguished career, how the design discipline is special and what made X-COM stand above so many games over...