Oct 9, 2013
Jon and Dirk are joined by Julian Gollop, designer of X-COM: UFO
Defense (aka UFO: Enemy Unknown) and a game development veteran
with 30 years of experience. They discuss Julian’s distinguished
career, how the design discipline is special and what made X-COM
stand above so many games over the
decades.---------------------------Contact InformationJon Shafer -
@JonShaferDesign, www.JonShaferOnDesign.com,
Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,
www.artana.com, Dirk@Knemeyer.comJulian Gollop - @Julian_Gollop,
www.GollopGames.com, ---------------------------Episode
Outline0:00:50 - Julian’s early career0:09:50 - The history of
X-COM0:23:00 - Life after X-COM0:34:16 - Julian’s evolution as a
designer0:42:20 - What makes a designer?0:48:38 - Choosing a
development platform0:53:06 - What makes X-COM special?1:01:30 -
Julian’s 'favorite child'