Apr 30, 2013
David Heron, Jon and Dirk noodle over the role of information and
obfuscation in game design. Why does ‘Persona 4’ work when the
BioWare games do not? And when can hiding info be GOOD for a
game?
Apr 23, 2013
Trademark specialist and actual lawyer-type Dave Fitzgerald joins
the show to discuss legal issues relating to games development.
Topics covered include the difference between patents, trademarks
and copyrights, what you need to set up a company and common
mistakes made by developers.
Apr 18, 2013
Dirk shares his first ‘Magic’ drafting experience, and why the game and format now has its hooks into him. He and Jon then step back and evaluate the drafting mechanic and ponder whether the reason why it works is BECAUSE of a steep learning curve. They then go on to discuss the recent re-release of ‘Age of...
Apr 12, 2013
The team is joined by Colby Dauch, president of Plaid Hat Games, the developer behind Summoner Wars and the upcoming Bioshock Infinite board game. These games are discussed, as well as the story behind Plaid Hat’s founding, Colby’s approach to business and design, and whether or not the digital/tabletop convergence...
Apr 4, 2013
New occasional co-host David Heron rejoins the show to analyze the
impact of Free to Play (F2P) from a business and design
perspective. The group discusses the philosophical implications of
F2P, along with real life examples that include Banner Saga:
Factions, World of Tanks and League of Legends.