Mar 15, 2013
This week Jon and Dirk are joined by Derek Yu, designer of
Spelunky. He shares his design approach, the importance of
challenge and permadeath. Derek also describes what it’s like to be
a designer/artist hybrid, as opposed to the designer/programmers
that this show has tended to focus on more in the past. He also
touches on his unique development cycle where he oscillates between
PC freeware and professional, for-purchase titles.There are a few
small spoilers, so beware, should you have any interest in
exploring the game’s nuances for yourself!