Feb 17, 2014
Rob joins Jon and Dirk to discuss phases (the early game, the late
game, etc.) and ‘pivot points’, which are moments when focus shifts
from one aspect of a game (such as economic engine building) to
another (scoring points). Some of the titles brought up during the
conversation include Chess, Monopoly, Dominion, Lords of Waterdeep
and Zimbabwe, the game that got Rob thinking about this
topic.---------------------------Contact InformationJon Shafer -
@JonShaferDesign, www.JonShaferOnDesign.com,
Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,
www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer,
Rob.Daviau@IronWallGames.com---------------------------Episode
Outline0:00:22 - Pivot Points0:15:00 - Pacing Point of No
Return0:21:20 - Chess0:27:14 - The Designer’s Perspective0:34:35 -
Game Phases0:42:00 - Pivots in Mechanics