Sep 23, 2013
Jon, Dirk and David finally get around to talking about theme,
mechanics and how the intersection of the two relates to ‘fun’.
What are each? What happens when you favor one over the other? Can
you flat out OMIT one? And what are some examples in the games our
panelists have actually worked?Contact InformationJon Shafer -
@JonShaferDesign, www.JonShaferOnDesign.com,
Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,
www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronEpisode
Outline0:01:08 - Definitions0:05:15 - Business
considerations0:16:00 - Favoring one over the other0:22:08 - What
is ‘fun’?0:31:50 - Theme vs mechanics0:43:30 - Can you omit
one?0:53:00 - Jon’s approach in At the Gates1:00:40 - Dirk’s
approach1:02:17 - David’s approach