Sep 11, 2013
Jon and Dirk discuss Solium Infernum and City of Remnants in-depth,
and along the way delve into the issues deep competitive games have
and the reasons why endgames are typically so bad. Dirk then
provides an update on his forty projects, and Jon talks about the
challenges of design and engineering and the thinking that goes
behind when to start playtesting.Contact InformationJon Shafer -
@JonShaferDesign, www.JonShaferOnDesign.com,
Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,
www.artana.com, Dirk@Knemeyer.comOutline0:00:32 - Solium
Infernum0:05:50 - Issues with deep competitive games0:19:50 - City
of Remnants0:29:20 - Why are endgames so rarely good?0:47:00 -
Update on Dirk’s projects1:05:17 - Update on At the Gates1:13:25 -
The strategy of playtesting