Sep 30, 2014
Sometimes a game design just goes off the rails. Scope creep,
overly-ambitious ideas, a loss of focus… these can be devastating
to any project. Dirk, David, and Rob Daviau talk about how a game
can get off the right path and what can be done to get it back on
track.----------------------------------Contact Information Dirk
Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David
Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer,
rob.daviau@ironwallgames.com-----------------------------Episode
Outline 0:00:17 - Seafall 0:03:38 - Design by committee 0:18-14 -
Assessing the state of a game 0:32:25 - Big games vs small games
0:42:23 - Patching and hot fixes 0:50:38 - Examples 1:00:03 -
Advice for getting out of the ditch