Dec 15, 2013
Jon, Dirk and David discuss the role of death in games. What is it
for? How does it interact with narrative? What games has it been
represented well and poorly in? And how can it be
improved?---------------------------Contact InformationJon Shafer -
@JonShaferDesign, www.JonShaferOnDesign.com,
Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,
www.artana.com, Dirk@Knemeyer.comDavid Heron -
@DavidVHeron---------------------------Episode Outline0:01:58 - Why
has death changed in design history?0:06:00 - What should death’s
role be?0:21:16 - Death in persistent games0:27:10 - Permanent
loss0:34:05 - Death done well and poorly0:45:00 - Can death help
players?0:52:55 - Ideas for improving death