Nov 25, 2013
Jon, Dirk and David share design concepts they find interesting and
hope to incorporate into future (or simply hypothetical) projects.
The group also digs into why developers are sometimes reluctant to
share and discuss design ideas.--------------------------Contact
InformationJon Shafer - @JonShaferDesign,
www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer
- @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron -
@DavidVHeron--------------------------Episode Outline0:00:57 -
Tabletop game physicality0:10:18 - Pitching game design
ideas0:14:20 - Legacy and variable tabletop games0:17:20 - Riffing
off of other ideas0:24:17 - Licensed games0:29:15 - Living
worlds0:34:25 - Making magic interesting0:39:50 - Procedural
content0:45:16 - Design pipe dreams0:53:30 - Secrecy in game
design