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The Game Design Round Table

Aug 26, 2013

Jon and Dirk are joined by David Dunham, the creator of the classic PC and new iOS game ‘King of Dragon Pass’. The panel discusses the game’s unique focus on player-driven narrative, reviving an old-school title on new platforms, and the challenges of indie development. And Jon gets excited, simply because he finally found another game that takes barbarians seriously!Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.comDirk Knemeyer - @DKnemeyer, www.artana.comDavid Dunham - @KingDragonPass, www.A-Sharp.comEpisode Outline0:00:54 - King of Dragon Pass0:02:47 - The origins of KoDP0:07:00 - KoDP’s story0:16:24 - The development of KoDP0:25:32 - Sales and target audience0:28:50 - Why go indie?0:37:38 - A Sharp: David’s company0:39:13 - David’s design process0:49:07 - David’s interests0:54:20 - Advice for aspiring designers