Dec 8, 2017
In this episode, Harrison and Dirk speak with Edwin McRae, a
narrative designer. They discuss the importance of the narrative
line in game design and how it can keep game players engaged
throughout a game with immersive details. ---------------------
Edwin McRae - www.edmcrae.com, edwin@edmcrae.com Harrison Pink -
@gilespink, harrisonpink@gmail.com Dirk Knemeyer - @DKnemeyer,
dirk@artana.com, www.artana.com --------------------- Episode
Outline 00:14 Welcome Edwin 00:17 Edwin's background 03:34 What is
a narrative designer? 05:48 What processes or tools does Edwin use?
07:04 What is jigsaw storytelling? 08:26 What is Harrison's
background in narrative storytelling? 10:54 Information on Edwin's
work on Path of Exile 13:40 Edwin's background in school and
professionally 17:01 Edwin's book writing on narrative design for
indies 20:07 Advice to indies on hiring a narrative designer 23:09
What if someone is part way through developing and feels like the
narrative is not right 27:27 How would a young writer get
experience in game design?