Oct 19, 2017
In this episode, Dirk and Harrison have a chat with Mike Bithell,
designer of games such as Thomas Was Alone, Volume, EarthShape, and
Subsurface Circular. They discuss Mike’s path to success and how
he’s been able to make such a variety of games.
--------------------- Mike Bithell – @mikebithell,
mikebithellgames.com Harrison Pink – @GilesPink, harrisonpink.com,
harrisonpink@gmail.com Dirk Knemeyer – @DKnemeyer, www.artana.com,
dirk@artana.com --------------------- Episode Outline 0:17
Background on Mike 1:23 How did Mike get into games? 3:43 To what
does Mike attribute his success? 5:55 Was it really all luck? How
about the marketing side? – How Mike ended up on Steam 7:49 For the
game, Thomas is Alone, how did narration get added to the game?
11:54 What about games more recent than Thomas is Alone and their
great reviews? 15:24 What makes a game, an Bithell company game?
18:46 What’s next? 21:11 Did lack of marketing actually help? 22:59
How do you balance making customers happy against sales volume?
25:01 Design process 27:47 Advice for aspiring indie game
designers