Jul 28, 2017
Dirk, Kathryn, and Rob get together for the much anticipated game
design axioms episode. Listen as they share their their top design
principles.---------------------Dirk Knemeyer - @DKnemeyer,
www.artana.com, dirk@artana.com Kathryn Hymes - @chicalashaw,
thornygames.com Rob Daviau - @robdaviau---------------------Episode
Outline 0:06 Greetings 0:22 Rob has a sultry voice 0:41 Kathryn and
Rob are on the show together for the first time 0:57 Game design
axioms 1:23 Axiom - Rob - Never make a person lose a turn 5:26 How
Rob's experience at Hasbro contributed 6:45 Axiom - Kathryn -
Design for the Human Animal 8:20 Heuristics - Group info and
decisions in 3's 8:58 What are humans great at? 10:47 Insight - The
Friction Is The Game 11:57 Flout Axioms with purpose 12:19 Kathryn
background for her axiom 13:01 Axiom - Dirk - Know who you are
designing for 16:29 User testing is core to knowing your audience
17:59 Tips for getting the right play testers 20:37 Axiom - Rob -
Experience is more important than the rules 24:17 Rule design -
people will do what they will do 25:19 Axiom - Kathryn - Rules
relate to emotion 28:11 How to draw an emotional map 29:22 Axiom -
Dirk - If you want them to like it, make sure they succeed. 34:12
Design Nuggets from the internet 34:37 Nugget - Design to guide for
the right use 35:27 Nugget - Your politics or someone else’s 35:52
Nugget - Be specific 36:21 Nugget - Tell me why to play your game
36:48 Nugget - Prioritize projects that are exciting to you 37:38
Nugget - People value what you make them work for