Apr 20, 2017
Dirk, Harrison, and Kathryn dive into the mailbag once again to
answer your game design questions. Is it really that difficult to
get published in North America from other markets? What’s life on
the digital side like when it comes to publishing? And what can you
do when you (inevitably) get stuck?.---------------------Dirk
Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Harrison
Pink - @gilespink, harrisonpink@gmail.com, harrisonpink.com Kathryn
Hymes - @chicalashaw, thornygames.com.---------------------0:00:24
- The difference between design and development and getting stuck
0:06:05 - Publishing from non-American or European markets 0:10:04
- Linear narratives 0:16:03 - Game design and budget 0:21:53 -
Self-publishing and digital games 0:26:02 - Players vs. The
Game