Jan 4, 2017
Dirk, David, and Harrison tackle the mail bag after an exciting
announcement about Rob’s new company, Restoration Games.
Restoration’s goal is to reprint and modernize classic games that
are no longer available. Our hosts go on to talk about games that
are overproduced (as well as micro games), the concept of player
choice vs. direction, and where to get all the shiny bits needed
for prototyping. --------------------- Dirk Knemeyer - @DKnemeyer,
www.artana.com, email@example.com Rob Daviau - @robdaviau Harrison
Pink - firstname.lastname@example.org, @colonialpink ---------------------
Episode Outline 0:00:32 - Harrison’s status 0:03:03 - Rob and
Restoration Games 0:07:37 - When is game setup part of the game?
0:11:40 - Number of decision points in a game 0:18:57 - The
incremental idle genre 0:25:19 - Overproduced games and micro games
0:31:47 - Where can you draw inspiration from? 0:34:35 - Forcing
interactions or letting players choose 0:40:33 - Using real
locations in games 0:44:39 - Should rules always place setup first?
0:54:44 - What parts are you attracted to for prototypes?